AI Insights · Timothy · April 2022
Top 5 Racing Games on iOS in Italy - Q1 2022
Discover how the top racing games performed on iOS in Italy during Q1 2022, with insights into downloads, revenue, and active users.
In Q1 2022, the top 5 racing games on iOS in Italy showed varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look at the weekly trends for each game.
Bridge Race from SUPERSONIC STUDIOS LTD saw a declining trend in weekly downloads, starting from around 20K in late December and dropping to approximately 4K by late February. However, there was a slight resurgence, reaching 8.4K by the end of March. Weekly revenue fluctuated, peaking at $100 in late December and maintaining a range between $10 and $26 throughout the quarter. Active users decreased from nearly 59K at the start of the quarter to around 33K by the end of March.
Nintendo Co., Ltd.'s Mario Kart Tour experienced a steady performance in weekly revenue, averaging between $4.2K and $7K, with a slight peak at $7K in late December. Weekly downloads varied, starting at 13.5K and seeing fluctuations, with a notable increase to 14.8K in late January. Active users remained relatively stable, hovering around the 50K mark, with minor increases and decreases throughout the quarter.
Race Master 3D - Car Racing by SayGames LTD had a stable revenue trend, with weekly earnings ranging from $37 to $251. Downloads showed a slight increase towards the end of the quarter, peaking at 5.1K in late February. Active users, however, saw a gradual decline, starting at 18.1K in late December and dropping to 12.3K by the end of March.
Asphalt Legends Unite from Gameloft displayed varied revenue trends, with a significant peak at $6.8K in early February. Weekly downloads fluctuated, with a notable surge to 8.3K in late January. Active users saw a peak of 16.3K in late January, but generally hovered around the 7K to 12K range for the rest of the quarter.
Finally, F1 Mobile Racing by Electronic Arts showed a steady decline in revenue over the quarter, starting at $4K and dropping to around $1.1K by late February. Downloads experienced spikes, notably reaching 7.7K in mid-January and 6.5K in late March. Active users peaked at 25.6K in mid-January and again at 25.5K in late March, indicating a resurgence in player engagement towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.